Host Control

Contestants pick who's answering

Shortcuts keyboard
A S D FPick contestant 1–4 (G, H for 5–6) 1–9 0 - =Correct answer 1–12: reveal + award points (off-board answers pop up) ⇧ + sameReveal/hide only, no points XWrong answer (big X) SpaceStart / pause timer RReset timer [ ]Previous / next question O B LShow title / board / leaderboard UUndo last action Team battleA / S pick the team answering. Face-off, landmine (πŸ’£ next to an answer), steal and rounds are in the Game rules card.

Question

Strikes
Board actions

This question's answers shown along the bottom of the display

    Timer

    6
    Timer options Β·

    Live preview what Meet sees

    Question bank

    One question per block. The first line is the question; each line after it is Answer, number of people who said it. Leave a blank line between questions. Add as many answers as you like; they're sorted highest first. The top ones go on the board (set how many in Setup) and the rest are kept off-board: if a contestant says one, it pops up on screen. The PDF style 28% – Rice also works, and 0 is fine for valid answers that score nothing. Put nicknames or other spellings in curly brackets, e.g. Seasoning cubes {Maggi, Knorr}, 28: the answer search accepts them, but only the main name shows on screen.

    CSV / Google Sheets format

    In Google Sheets use one row per question, then File β†’ Download β†’ CSV and import it here. The old QuestionsBank sheet works as it is.

    Round,Question,Answer1,Points1,Answer2,Points2,…
    1,Name a popular African dish,Jollof rice,36,Fufu,21,Suya,14

    The Round column is optional. If the first column header is Question, the file is read without it.

    Saving jumps to question 1 and clears the board. Scores are kept.

    Show

    Team battle uses the first two contestants as the two teams. Rounds 1–3 put 8, 7 and 6 answers on the board at single, double and triple points.

    Contestants 2 to 6


    Co-host

    Two people can run the show from two computers. One starts a room, the other joins with its code. Everything stays in sync both ways: answers, strikes, scores, timer and questions.

    Joining replaces this computer's game with the room's game.